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Experience and Credits

Work Experience
  • Junction Point / Disney Interactive Studios (May 2011– Current)
    Concept Artist
    • Visual Development and Production Art
    • Principal Concept Artist on various levels
    • Lighting paintover illustrations
    • 2d UI icon and asset creation
    • Mentoring associate artists
    and interns
  • Killspace Entertainment (May 2010 – October 2010)
    Senior Concept Artist
    • Visual Development and Production Art for original IP's
    • Created Character and Level Layouts
    • Game-in-Frame illustrations with HUD variations
    • Gameplay storyboards for Boss fights and unique in-game events
    • Created 2d assets for teaser cinematic
    • 3D environment paint-overs for in-game visual target illustrations
    • Minor art director roles, concept art pdf documentation and junior concept artist mentoring
    • Participated and collaborated in Story/Level/Design meetings with Producer, Creative Director and
    Game Designers
  • 5 Elements Entertainment (Freelance 2010)
    Background Illustrator
    • Created fully illustrated environment backgrounds along with various parallaxing assets for Iphone game
    development
  • Ubisoft via Famous Frames (Freelance 2010)
    Cover Illustrator
    • Voodoo Dice
  • Fantasy Flight Games/Games Workshop (Freelance 2009)
    Illustrator
    • Freelance Illustration for various Warhammer 40K products
  • ImagineNET (Freelance 2009)
    Illustrator
    • Cover Illustration and HUD asset design for Iphone game
  • Technicolor Interactive Services (February 2009 – April 2009)
    Concept Artist
    Painted and developed 2d characters and assets used in cinematics
    • Collaborated with concept team to create an art pipeline for art asset delivery and implementation
  • Upper Deck/ Blizzard Entertainment (Freelance 2007)
    Illustrator
    • Freelance Illustrations for World of Warcraft Card Game
  • 7 Studios (December 2005 – October 2008)
    Concept Artist
    • Visual Concept Development for new IPs
    • Concept Design and Production Art for projects
    • Storyboarding and shooting camera angles for cinematics

Game Credits

Yars Revenge (PSN/XBLA) Killspace Entertainment
TXT Fighter
(Iphone) 5 Elements Entertainment
Voodoo Dice (XBLA/PSN/Wii/PC) Ubisoft
Ink Balloons
(Iphone) ImagineNET
Vandal Hearts: Flames of Judgement (XBLA/PSN) Konami/ Technicolor Interactive
Scratch: The Ultimate DJ (360/PS3) 7 Studios
9: The Game (360/PS3) 7 Studios
Six Flags Fun Park (Wii/DS) 7 Studios
Napoleon Dynamite (DS/PSP) 7 Studios
George of the Jungle (DS) 7 Studios
Marvel Comics Fantastic Four 2: Rise of the Silver Surfer (Wii/PS2/DS) 7 Studios
Disney's Pirates of the Caribbean: Legend of Jack Sparrow 2 (PS2) 7 Studios
HBO's The Sopranos: Road to Respect (PS2) 7 Studios
Disney's Pirates of the Caribbean: Legend of Jack Sparrow (PS2/PC) 7 Studios

Clients

Killspace Entertainment
Ubisoft
Activision Blizzard
7 Studios
Technicolor Interactive Services
Konami
Upperdeck/ Blizzard Entertainment
HBO
Six Flags Theme Park
Fantasy Flight Games
Games Workshop
5 Elements Entertainment
ImagineNET
BigLots!
BNY
30 Sixty Advertising + Design
Castel and Associados
Lopez Negrete
David + Goliath

Skills
Illustration, Concept Design, Visual Development, Storyboarding, Story Art, Graphic Design, Color Keyframes, Visual Problem Solving, Gameplay boards

Tools
Fluent Photoshop, Painter, Google Sketchup, Illustrator, Indesign, Artrage,
Traditional drawing/painting/sketching, Cintiq, Wacom tablet, PC/Mac, Perforce, Alienbrain, Word, Excel, Sharepoint, UDK, Hansoft

Achievements
Art published in Ballistic Publishing's “EXOTIQUE 5 ” and "EXOTIQUE 3"
Featured Artists on CGSociety Portfolio front page
FXpose artist in the ImagineFX magazine and website
Editors choice and gold award on CGhub

Education
College for Creative Studies in Detroit, Michigan
Bachelors in Fine Arts in Illustration, 2000-2004

Jordu Schell Creature/Character Design Class
January-February 2010

References are available upon request